The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the ‘Battle’ button.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight ‘hard counters’ after a win streak.
Trophy and Rating Systems
The algorithm’s primary goal is to match you against someone with the exact same—or very similar—trophy count.
This is why winning streaks inevitably end in a ‘wall’ of difficult matches; the system is functioning exactly as intended.
- The algorithm does not care what deck you are playing.
- If you face a hard counter, it is pure statistical variance.
- AI opponents ensure instant queue times for beginners.
The Free-to-Play Dilemma
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
| System Priority | Weight |
|---|---|
| Current Rank | The system will always prioritize finding an opponent within a 50-trophy range |
| King Level / Card Levels | Secondary Priority |
True Fairness
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.