The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- It will walk away while being chased.
- Some units ‘see’ further than others.
- Use ice or poison to maximize the time they spend walking.
Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | What to Kite |
|---|---|
| Ice Golem | It absorbs damage while walking away, making it the perfect bait |
| Cheap Swarm | They force the enemy to stop and attack three separate times |
Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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