The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.
Taking Smart Damage
If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.
You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
- Never play your heavy tank as your very first card.
- This gives you maximum time to regenerate elixir before it crosses the bridge.
- If they rush the opposite lane when you drop your tank in the back, do not panic.
Building the Deathball
As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.
You must build a synergistic support squad that covers every possible defensive response the opponent might have.
| Beatdown Phase | Objective |
|---|---|
| Single Elixir (First 2 Minutes) | Play passively; use support units defensively behind your tower, then drop the tank in front of them for a ‘free’ counter-push |
| Double Elixir (Final Minute) | Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank |
The Slow March to Victory
This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
Unleash the behemoth, and claim your three crowns.
If you are you looking for more on tower rush take a look at the page.