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Destiny is a Roaring Engine of Space-Fantasy Love

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After that first mission, though, players are immediately ejected to space, where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible.

What does relationship mean for lore though? Of course, the actual relationship aspect of Destiny is there, but it’s always been there. Destiny 2 is not only creating worlds, though, it’s actually telling stories within those worlds. The people that inhabit these spaces are important and Bungie seems to be doing everything to make the player care about them. From the looks of interaction with those around you while traversing the many environments Destiny 2 has to offer, the aspect of relationship is everywhere. Zavala giving command to the player and other NPCs around him. It creates a sense of urgency immediately invoking a compassion that only comes from feeling connected to others. Then there is the EDZ a new area for players to call home. The people they were protecting have started forming communities here. Actively participating in these places will create a more grounded sense of community. It’s the reason WoW cities felt so lived in; the people that inhabit these spaces are going about their daily lives. It isn’t about, go out, kill aliens, return. It feels like being the Pavlovian dog waiting for the treat. None of that seems to be in Destiny 2.

It’s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it’s most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.

Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity, feeling a bit closer to strangers and maybe making a friend or two along the way. Guided Games has a long way to go and needs some serious refinement. I was not about to spend another hour waiting for the next group, for fear of having the same thing happen all over again. Destiny 2’s Leviathan was proving to be more of a monster than first imagined.

I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it’s its raid Leviathan and what it exactly it wants to be.

Which brings this full circle back to the Strike. With only one Strike to tackle, any Guardian checking out the beta will probably play this a few times. It was with my second group that more problems started to crop up. The beta is a stress test on Destiny 2 Patch Notes 2’s system, so having such sparse…everything…became more noticeable. There is a limited arsenal in Destiny 2 at the moment, and when the party hit the boss, we started to wipe. After the third wipe I began switching out weapons in every combination imaginable, but we just couldn’t land it. Having played Destiny since vanilla, I’d say the skills are there. But here is Destiny 2 presenting itself as challenging, but there is always that inkling that it’s a façade. Again, every Destiny expansion has done this. New encounters, new mechanics, new gear. It makes it all seem like the game has changed, but level up enough, equip the right stuff and that boss that was causing so much grief becomes laughable. One can only hope that this beta is not tricking players into a false experience, but that won’t be revealed until September. So, for now it’s the waiting game.

As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play “team deathmatch” instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.

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