There are few things more demoralizing in an arena battler than watching your opponent’s massive tank completely regenerate its health bar.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
Assassinating the Backline
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
- Separate and conquer.
- A Valkyrie is great, but a heavy spell is usually more reliable against a dedicated healer.
- Healing pushes are usually incredibly expensive (12+ elixir).
Dealing with Clone and Rage Synergy
When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
| Threat Level | How it Works | How to Stop It |
|---|---|---|
| The Melee Healer (e. If you beloved this posting and you would like to get additional facts pertaining to tower rush kindly take a look at our own website. g., Battle Healer) | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Instant Burst | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Surgical Defense
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Master the backline dive, and dominate the arena.