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Defeating Spawner Buildings in Tower Rush

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If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.

Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.

Nuking the Huts

The Poison spell is uniquely designed to completely ruin a Spawner player’s day because its lingering damage-over-time effect lasts for several seconds.

The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.

  • The Earthquake spell deals massive bonus damage specifically to buildings.
  • Track their building cycle.
  • Never let multiple huts stay alive simultaneously.

The Bowler and the Magic Archer

If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.

The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.

Counter Unit How to Use It
Heavy Splash Place directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
Ranged Air Fly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Taking the Fight to Them

The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.

Tear down their buildings, and victory is yours.

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Anna Polina 搜狗百科
Pace by gradation Notes on Бесплатные Секс-фильмы In Pace by Abuse Order

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